Designed around Burst and the Job System, featuring segmented river output, automatic VFX/SFX integration, and more.
In their works, effectくん uses Photoshop, Blender, and Unity and currently studies the engine's node-based VFX Graph system.
In an age of games that prioritize photo-realism and ray tracing, visual quality has become an important consideration for many. And even if you're playing one of the most visually uncomplicated ...
What is it? A node graph tool for building procedural materials. Who uses it? Material artists, technical artists, and studios. Why choose it? It creates resolution-independent, editable textures.
To run this project just clone it and open in unity (version 6). For building you can use the already created webgl build profile inside of unity which is tested to work on webGL, regular winapp ...