当年,即使 AR、VR 爆火,但专业建模软件仍需要艺术家学习多年,扫描仪、光穹、动捕设备价格高昂,还需要专门场地和操作人员;到了消费端,号称三维的内容,大多数仍然被塞进二维屏幕,用户继续用鼠标、键盘和 gamepad 操作。
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