This article is the third installment following Making Games with Vibe Coding Part 1 and Part 2. There was good news.
Director Eiichiro Sasaki breaks down Stupid Never Dies combat, Unreal Engine 5 tech, and 30-hour playtime estimation ...
Sheikh Mansour's 2008 takeover of Manchester City did more than transform a football club, it became the anchor for one of ...
Jolan Huijskes discussed a suite of Blender and Unreal Engine 5 tools he built to create a fully playable game environment, ...
Gameplan announced that as of July 31, 2026, its Unreal Engine 3D Fundamentals Certification, listed under certification code ...
OpenAI's GPT-6 Astra creates 3D models in Blender from text prompts and bridges the pipeline to Unreal Engine 5, cutting ...
Teardown multiplayer launches free on PS5 and Xbox Series X|S September 15, bringing 12-player co-op, Deathmatch, Capture the ...
Lewis had the chance to check out Guild Wars 3 during a behind closed door meeting at gamescom 2026, and came away plenty ...
The Witcher remake is on ice until CD Projekt RED concludes development on a couple of other projects, it confirms.
The video game industry is in turmoil, but 2026 could be Capcom’s career year. How does the company behind ‘Resident Evil ...
Open-source game engine Godot has grown substantially in recent years. The tech has been in development since 2007. Adoption ...
Studio Atelico explains what it learned from building more than 10 game prototypes, including the need for authored ...