In their works, effectくん uses Photoshop, Blender, and Unity and currently studies the engine's node-based VFX Graph system.
Designed around Burst and the Job System, featuring segmented river output, automatic VFX/SFX integration, and more.
Has it been too long since you last heard the words, "You're finally awake!" from the back of a horse-drawn cart? Well, here's your next thinly-veiled excuse to start a new save file in Bethesda's ...
What is it? A node graph tool for building procedural materials. Who uses it? Material artists, technical artists, and studios. Why choose it? It creates resolution-independent, editable textures.
Minecraft has always been a game about creativity, survival, and the absolute freedom of making whatever you want. But let’s face it – the blocky graphics might not look pleasing to some players. And ...