Doom studio id Software has voted to unionize. This is a wall-to-wall union, meaning it impacts the entire staff.
Id Software devs form "wall-to-wall" union, with workers at Doom studio the latest to vote in favour
Doom and Quake studio id Software are now home to a "wall-to-wall" union according to the Communications Workers of America ...
Microsoft has recognized the union formed by the 165-person studio based in Richardson, Texas.
Tom's Hardware on MSN
Id Software released its first game 35 years ago today — Commander Keen title showcased John Carmack’s breakthrough side-scroller engine
Commander Keen in Invasion of the Vorticons - Episode 1: Marooned on Mars was released by a dev team including John Carmack ...
The Communications Workers of America (CWA) union said that 165 workers voted yes to creating a bargaining unit, and will be ...
Software, the studio behind the Doom and Quake franchises, have elected to unionize with the Communications Workers of ...
Software is the latest Microsoft-owned studio at ZeniMax to vote for union representation, with 165 Texas-based workers joining CWA Local 6215.
Between numerous UI, visibility, gameplay, and control options, id Software made sure most people can play Doom: The Dark Ages.
Doom and Quake studio id Software has become the latest Microsoft company to unionize, and it's a wall-to-wall union as well.
Tim Willits, studio director of Doom, Rage, and Quake developer Id Software, has announced his intention to leave the company after 24 years. "I've decided to leave Id Software after QuakeCon," ...
John Carmack co-founder and programmer at id Software has resigned from id and is focusing on working full time as Chief Technology Officer at Oculus VR. Carmack co-founded id Software twenty-two ...
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